![]() ![]() Also, the skill doesn't seem to be effected by attack speed (needs more testing). Some things I've noticed are that being snared does effect your charge speed and it is one of the very few reasons that you may miss your primary target. The AoE range is a frontal line so it does take a little work with positioning. Miss clicking mobs no longer makes you awkwardly stand around and swing at nothing, using it in melee range of a group doesn't make you spaz out all over the place, it roots your target so you actually hit things at ranged, and best of all it hits like a truck and (with Crumble) anything you kill explodes into more trucks. Decent damage and the block chance buff also adds onto Shield Bash's damage (I'll need to test it more but after trying out Provoke/Hit Me it seemed to add a good chunk of damage). There aren't too many choices for fire generators so Punish is the obvious choice. Mine is str, CC, block% and Shield Bash%, all contribute towards your damage. The good part is that it's crafted so it's not too terrible to get good rolls on, given that you have the pattern. Piro Marella – That cost reduction absolutely makes the build, the one thing every variation should have. My typical Shield Bash crits on white mobs are around 30-35mil, on elites I've seen as high as 99mil while solo. My particular build is fire but I can see how it could be adapted to holy, or (a lot less so) lightning or physical. ![]() With all changes/fixes to Shield Bash and all the fire gear I've collected over the months (and lack of Fate of the Fell) I gave it a shot and fell in love with it.
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